AI Insights · Timothy · April 2023
Top 5 Low Poly Games Performance on Unified Platform in Argentina, Q1 2023
Discover the performance trends of the top 5 low poly games in Argentina for Q1 2023, including weekly downloads, revenue, and active users.
In Q1 2023, the top 5 low poly games on a unified platform in Argentina showed varied performance trends in terms of weekly downloads, revenue, and active user metrics. Here's a closer look:
Roblox saw a mixed trend in weekly revenue, starting at approximately $40.9K and peaking at around $44.6K in early January. However, by the end of March, revenue dipped to about $28.7K. Weekly downloads exhibited notable fluctuations, reaching a high of approximately 134.4K in mid-February before settling at around 81.5K by the end of the quarter. Active users remained relatively stable, fluctuating between 3.4M and 3.7M throughout the period.
Idle Office Tycoon-Money game experienced a significant decline in both weekly revenue and downloads. Revenue started at around $2.5K, peaking at $2.9K in mid-January, but dropped sharply to just $142 by the end of March. Downloads similarly plummeted from about 48.4K at the beginning of the quarter to just 109 by the last week of March. Active users followed a downward trend, falling from approximately 58.3K to 4.1K over the same period.
Frozen City showed a gradual increase in weekly revenue, starting at $62 and peaking at around $827 by mid-March, before settling at $624 by the end of the quarter. Weekly downloads saw an initial surge from 1.8K to around 13.6K in mid-January, with fluctuations leading to a final count of approximately 3.7K. Active users increased from 1.2K to a peak of about 18.8K in mid-February, then gradually decreased to 13.1K by the end of March.
Albion Online had relatively stable weekly revenue, ranging from $188 to a peak of $382 at the start of the quarter, and ending at $344 by the end of March. Downloads remained consistent, with minor fluctuations, starting at 2.9K and ending at around 2.8K. Active user counts held steady, fluctuating between 3.4K and 5.1K throughout the quarter.
Idle Lumber Empire - Wood Game displayed an upward trend in weekly revenue, starting at $227 and peaking at $327 by mid-March, with a slight drop to $318 by the end of the quarter. Downloads saw significant growth, beginning at 872 and reaching a peak of 9.3K by mid-March, before ending at 5.5K. Active users increased from 4.8K to a peak of 14.8K in late February, and then slightly decreased to 13.8K by the end of March.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored further.